Stones

In closed alpha

Stones

Ultima Online, made our own. Craft with intent. Fight on even ground. Find a reason to stay.

Playable, not promised

Live in the alpha

Live in alpha

There is already a world to play in. Hunt for crafting fragments, work on a suit, learn a boss, or meet someone in the ranked arena. All of it is running on the test shard today.

We are not recreating a particular era. Stones brings together Item Insurance, skills and conveniences picked from different chapters of Ultima Online, alongside systems of our own. Each one earns its place the same way: it makes the game more enjoyable to play.

Craft with intent

Live in alpha

Monster drops feed your next upgrade. Collect fragments, combine them into stones and runes, then choose what to work on. The crafting window shows the possible results before you commit.

  • Exalted Stone

    Adds a property

    Choose a side with room for a new line. Keep what is already there.

  • Chaos Stone

    Rerolls a side

    Rework the prefixes or the suffixes. Rune fragments steer the families that can appear.

  • Divine Stone

    Rerolls a value

    Pick an eligible line and roll its value again within the item's grade. It can go down as well as up.

  • Vaal Stone

    Risks corruption

    A corrupted line, reworked properties, a socket, a shifted value, or no change. Corruption seals the item: no ordinary stone can change it afterwards.

Try the crafting

Live in alpha

A blank gold ring and a pouch of free stones. Click a stone, then click the ring where you want it to work.

Practice only: no aiming, bench or runes here, and nothing touches your character. Craft any item in the full simulator.

Gold Ring

    Gold lines are in the top fifth of their range. Click the selected stone again or press Esc to put it back.

    Vaal can leave the ring unchanged, add a corrupted property, rework properties, open a socket or shift a value. Corruption seals it.

    Runes with a purpose

    Combine fragments of a family into a rune, add sockets with an Artificer's Stone, and fit the runes that suit your build. At the cube, loose runes of the same family and a Chaos Stone can be converted into a different chosen family.

    Exalted Fragment item art Chaos Fragment item art Divine Fragment item art Vaal Fragment item art

    Exalted, Chaos, Divine and Vaal fragments. Item art from the client.

    More ways to finish a piece

    Clear a side, remove a random line, or use the bench for a deliberate choice. The cube, stones and bench are parts of the same crafting system, not separate lotteries.

    Runic tools for gold

    Live in alpha

    Smiths sell runic hammers and tailors sell runic sewing kits, so a good base suit comes from gold you earned rather than a lucky bulk order.

    Out in the world

    A reason to go hunting

    Live in alpha

    Crafting materials come from play, not just a handout. Eligible monsters drop stone and rune fragments into their corpses, while the hardest fights offer a chance at corrupted gear.

    Bring something back

    Fragments accumulate towards a stone or rune. An ordinary hunt can move your next crafting project forward, even when the perfect piece does not drop.

    Every eligible monster pays into the same chase, so the hunting ground you enjoy is a fair place to gear up.

    Peerless bosses

    Live in alpha

    Lady Melisande, Dread Horn and Monstrous Interred Grizzle each wait in their own lair. Gather keys for a private fight, or contest a boss when it rises on its own. Whoever carries the cursed reward box can't recall or gate away with it, and it only opens once it reaches a bank.

    Haunted graveyards

    Live in alpha

    The graveyards are thick with the restless dead, and each one hides a paragon boss that hits harder than the rest. Everyone who can loot it rolls for its artifact, and one of them takes it home.

    Champion spawns & era monsters

    Live in alpha

    Classic champion spawns and the Harrower are joined by the era's hunting grounds and monsters. They're built for groups, and for rivals who turn up halfway through your spawn.

    Spellweaving, Bushido & Ninjitsu

    Live in alpha

    We've brought these schools into Stones because they open up more ways to play. Their balance comes from hundreds of thousands of simulated fights, and alpha play keeps refining it.

    Your world, bound in a book

    Live in alpha

    Runetomes keep your routes together, with custom covers and travel buttons beside your destinations.

    Smart Recall chooses between Sacred Journey and Recall using the best travel skill you can cast with, then falls back to a stored charge when neither spell is available. Choose a charge yourself whenever you prefer.

    Rename and reorder your entries, choose a default destination, and keep Recall and Gate Travel close to hand. Ordinary runebooks get Smart Recall too.

    An open Stones runetome with destination rows and travel buttons.
    The Stormbound runetome, shown in a staged client capture. The Illuminated Atlas cover is available too. Tap the image for a closer look.

    Play together

    Guilds, parties and a house worth coming home to

    Live in alpha

    Stones is better with company. Guilds, parties and houses get the same care as the fighting.

    The guild window's roster page, listing members with their rank, when they were last online and their guild title.
    The guild windowRendered from the game's window layout, with sample names.
    The jewellery box window, showing rings, bracelets, earrings and a necklace in a grid, with filters for each kind.
    The jewellery boxRendered from the game's window layout.

    Guilds

    Live in alpha

    Guilds use later-era rules, with alliances and wars between guilds. The guild window keeps your overview, roster and diplomacy in one place, and shows when each member was last online.

    The party window

    Live in alpha

    See your whole party by name, who is online and which facet they're on. If someone drops, the party keeps their place for a while, and leadership passes on instead of the group breaking up.

    A weekly gold lottery

    Live in alpha

    Buy tickets with gold during the week. One ticket wins each weekly draw and takes a share of the pot, and the rest leaves the world, which keeps gold worth having.

    The jewellery box

    Live in alpha

    Secure it in your house and keep a whole collection of rings, bracelets, earrings, necklaces and talismans, sorted by kind in its own window. What it holds doesn't count against your house storage. Jewellers sell it.

    Less waiting. More playing.

    Live in alpha

    Stones responds faster than stock Ultima emulators. Casting feels more immediate, actions queue cleanly, and movement is more forgiving when your connection briefly stumbles.

    Press early, act on time
    Queue a cast, bandage or potion just before it is ready. It fires at the first legal moment instead of making you press again.
    Movement that forgives a stall
    Movement forgives a brief stall, with the same allowance for everyone, and the old speedhack holes are closed.
    Cover still counts
    A spell aimed in time is not lost to a little lag, and ducking behind a wall still saves you.
    Item Insurance
    Insure eligible gear so it stays with you when you die. Death still costs gold: renewal is charged when you get back up, with a clear warning if your bank cannot cover it or auto-renew is off. If insurance lapses, the next death can lose the item.
    Gear that survives wear
    Worn-out gear is not destroyed. It drops into your backpack, and powder of fortifying brings it back.
    Free hands in one press
    A Disarm hotkey puts whatever you're holding into your backpack in one go, so changing weapons is quick, and it works the same for everyone.
    Fair targeting
    Stones' monster-targeting hotkey picks the nearest monster and never a player, even one wearing a monster's shape.
    A fight in the Stones client.
    The Stones client, shown in a staged capture. Tap the image for a closer look.

    Our own client

    Live in alpha

    Stones runs on its own build of ClassicUO, with the quality-of-life improvements players have wanted for years: fights that are easier to read, hotkeys that do what you expect, and options you can shape to your own screen.

    One launcher installs it and keeps it current, together with Stones' Razor and the game data. Logins are encrypted.

    Razor, a shared rule

    A hotkey may do what you pressed, and a macro may repeat it while you're at the keyboard. Nothing may fight for you, and nothing may play while you're away.

    The launcher brings Stones' own Razor. Its scripts and macros cannot check your hits or paralysis. Mana and stamina remain readable.

    Allowed
    • Hotkeys for a chosen weapon, potion, bandage or spell at your last target, including freeing a hand and re-arming.
    • Queued Last Target and Target Self, dress lists, vendor agents, the Scavenger and organising bags.
    • Filters, displays and Stones' Bandage Heal agent.
    • Mining, lumberjacking and training macros while you are at the keyboard.
    Not allowed
    • Automatic combat decisions, such as choosing a heal or cure for you, or choosing player targets for you.
    • Playing multiple characters in a fight.
    • Playing while you are away.

    Put your play on the line

    Live in alpha

    Ranked duels and team fights use standardised kit, not the suit you could afford. Your belongings are put aside, and nothing is lost in the match.

    The ranked arena and season ladders are running now. Beyond the arena, the ladders recognise field PvP, guild wars, champion spawns, boss hunting, artifact finds, harvesting and crafting.

    The direction

    PvP has a ceiling.
    The long chase lives in PvM.

    Seasons bring fresh competition without erasing your character.

    The long chase

    The Circle

    Live in alpha

    Hundreds of stones set around the six virtues. Every monster you kill earns devotion, devotion lights stones, and each lit stone makes you better at hunting, in the way you choose to hunt.

    Point at a stone to read it. Click it to light the path from the centre; click a lit stone to put it out.

    The full design, drawn from the tree being built on the test shard. Stones may still change before it opens.

    Six virtues, six ways to hunt

    Honesty for magery, elements and Spellweaving. Justice for necromancy, poison and Ninjitsu. Compassion for tamers and bards. Sacrifice for axes, two-handers and last stands. Valor for swords, maces, fencing and Bushido. Honor for Chivalry and archery. Mix them along the paths that join the virtues.

    Great stones on the rim

    Each virtue ends in great stones that change how you fight: a weapon that casts, a pet that grows stronger alone, a swing that comes sooner. They open only after your first kill of a champion or a peerless boss.

    Your whole account shares the chase

    Devotion belongs to your account. Every character you make can spend all of it, so a second character starts with everything the first has earned.

    Never in PvP

    No stone touches a hit on a player. Hurt another player or their pet, and your Circle goes dark for a while. A fight between players stays a fight between players.

    No wipes, ever

    Seasons bring a virtue of their own, falling prices for newcomers and a free reshape. Your Circle carries on from season to season.

    Years, not weeks

    A full set is a long hunt, and the whole Circle is a chase measured in years. Beyond it come Humility ranks, titles and hues that never run out.

    Where Stones is heading

    The road ahead

    The long-term plan. These are designed and on the way, not release dates.

    The Isle of the Ancients

    In the forge

    Fight through the elemental islands, bring down their Ancients and open the way to the Unmaker at the blackrock heart. Rival groups will have every reason to meet along the way.

    This is our own place to explore and fight over, not another copy of a familiar dungeon.

    Callings

    On the horizon

    A calling is a path your character takes up on top of the Circle, earned through a set of trials. It gives you one signature move: say your virtue's mantra at a monster and the virtue answers, but only against the evil of the world. The Mage lays bare a monster's weakest resist. The Bard softens its blows on your party. The Paladin calls it out to fight you. The Judge, the calling of Justice, makes it pay for every curse, poison and bleed it carries. There are eight, one for each virtue, and they arrive a few at a time, season by season.

    Bounties and Vows

    On the horizon

    Shrine keepers post bounties on the monsters roaming the world, with richer ones in Felucca. Swear a Vow at a shrine to make every fight harder, and climb a ladder for the bravest oath.

    Missions & the Atlas

    In the forge

    Trammel's dungeons are being set aside for the Atlas: party missions in closed dungeon levels, entered through gate stones, with a different level each run. A deeper PvM chase beyond the Circle.

    Echoes

    On the horizon

    Different skill and stat templates on the same character, changed in town rather than mid-fight.

    From here: grow the closed alpha, then beta and the opening season.

    Where we are

    In closed alpha

    A small, hand-picked group plays Stones on the test shard. Everything marked live on this page is running there today, and balance and drop rates will keep moving until launch.

    Stones is invite-only. Join the Stones Discord to ask for access.

    Join the Stones Discord

    Stones runs on Windows; Mac and Linux come later.